Statistically flawed and unplayable
Once youve racked up a number of victories at the hardest levels, the game seems to intentionally skew the random number generator algorithm for dice rolls. Having played several hundred games, I am seeing more and more "outlier" behavior such as getting only 30%, and even as low as 10% win rates. The mean should be close to 50% and a good strategy (such as building up so you are NOT attacked) to maintain offensive advantage (3 attackers vs 1 or 2 defenders) should yield a slightly higher long-run win percentage.
uscav8r about
Conquest (+ all maps), v3.4